For whom?: Professionals working in VET and Higher Education. Game time: 90 minutes. Amount of Players: 10-20. Type of Game: Face-to-face in groups.

Who should play this game?

This game is intended for professionals working at vocational education and training school and higher education institutions. In particular, employees who deal with students going abroad for an international experience during their studies. These may be tutors and teachers, but can also be employees with other job profiles, such as policy officers and administrative staff.

How to play Go!ForAll?

The game has to be prepared and led by a moderator. The players are divided into teams. Each team focuses on a fictional student, who has their own background and personal characteristics. The moderator presents situations during the game which may occur before, during or after an experience abroad. These point out how the accessibility of an experience abroad differs among students. Tips and solutions for inclusive internationalisation are also shared and discussed during the game.

What do you need to play Go!ForAll?

To play this game yourself, you only need to gather your colleagues, download the game materials, and have a large space available (such as a classroom).

You can find all the materials needed for the game on the bottom of this web page. Please note: There are two versions of this game available. One version for Vocational Education and Training (distinguished by the green labels) and one version for Higher Education (distinguished by the orange labels). The situations and personas are different in the various versions, to fit with the contexts of the education sectors. The versions are marked accordingly on the download buttons.

It is recommended for the moderator to read the manual carefully, in order to be aware of how the game materials should be used. The materials can be printed, but also used to read from a screen.

In case you prefer to play the game in Dutch, you can find the Dutch game materials on this page.

Why should internationalisation be inclusive?

It’s valuable for every student to gain international competences. These competences help students with their personal development and increase their chances on the labour market. Every student therefore should have the opportunity to develop international competences. One way by which students can do this is by going abroad for (part of) their studies, an internship or a study trip. However, travelling abroad is not yet accessible to every student. Students should get equal opportunities to gain international competences.

Origin of the game

The development of Go!ForAll is initiated by the National Taskforce Inclusive Internationalisation (Landelijke Werkgroep Inclusief Internationaliseren). The game is developed by ECIO (the expertise centre on inclusive education), and Nuffic. The game format is based on the UDL-game previously released by ECIO. The personas and situations are based on research by Nuffic on inclusive internationalisation (516.12 kB) (in Dutch) and on input by students and professionals working in VET and Higher Education.

In case of any questions, please don’t hesitate to contact the game developers:
ECIO: Elke van Doorn, edoorn@ecinop.nl and Nuffic: Dana van Nieuwaal, dvannieuwaal@nuffic.nl.

Downloads

Click on the buttons below to download the materials to play the game yourself.

Download kit VET (9.22 MB)

Download kit Higher Education (9.23 MB)

These kits consist of: a manual, a reflection form, persona descriptions, a PowerPoint presentation and extra materials to support the moderator (numbers, persona overview and sticky labels and keycords for personabadges).

Please note: The files will be downloaded in a zip-file. The zip-file requires to be unzipped in order to use the materials.